Head of Xbox Phil Spencer has all but confirmed that The Elder Scrolls VI will be an Xbox console exclusive.
In an interview with British GQ , Spencer said that he sees the sequel to Skyrim as a similar case to fellow Bethesda title Starfield, which was confirmed for Xbox Series X/S and PC earlier this year .
At least in part, his reasoning seems to come down to what the Xbox ecosystem can offer its exclusives, including Cloud Gaming, Xbox Live services, and more:
“It’s not about punishing any other platform, like I fundamentally believe all of the platforms can continue to grow,” Spencer told GQ.“But in order to be on Xbox, I want us to be able to bring the full complete package of what we have.And that would be true when I think about Elder Scrolls VI.That would be true when I think about any of our franchises.”
Ever since Xbox bought Bethesda parent company ZeniMax Media , The Elder Scrolls 6’s position as a possible exclusive has been a topic of debate.As arguably Bethesda’s biggest franchise, there’s been much made of whether Xbox would help or hinder itself by allowing the next Elder Scrolls game to be released on competing platforms.
Microsoft has previously said that Bethesda games would be released “first or better or best” on Xbox , but Bethesda’s Todd Howard said that it was “hard to imagine” The Elder Scrolls 6 as an Xbox exclusive.
Now, it seems as though the pendulum has swung the other way, with Spencer sounding far more bullish about the eagerly anticipated RPG staying on Microsoft-controlled platforms.
See gallery We’ve rounded up every IGN review of an Elder Scrolls game all the way back to 1998.Reviewed by Jason Bates
December 10, 1998
But for gamers who love a good story in a fantasy world, and can look past technical deficiencies and a lackluster action mode, Redguard should be a fulfilling gaming experience, and many of the design decisions–such as limiting the environment to one island, emphasizing NPC interaction–are good ones.It will be interesting to see how Redguard stacks up to the other 3D polygonal action/adventures that also emphasize story over action–games like Quest for Glory V, the new King’s Quest, and Ultima Ascension.
Reviewed by Barry Brenesal
May 15, 2002
There are bound to be people who read the review and rating I’ve given Morrowind and say to themselves, Ah-ha, yet another toadying hack salivating before the boots of his master.So I should make clear that although I’ve been reviewing a variety of computer software and hardware since 1986, I’ve never betrayed my opinions on a product by printing something different at the behest of an editor or a software company.
In fact, I once persisted in giving a thumbs-down to a game despite the general opinion that it was pretty good.I gave my reasons, stuck with them and can now look into a mirror every morning without seeing the rear-end of a horse staring back.I mention this only to provide some perspective; when I give a game a 9.4, it’s because I believe that game deserves an “A” on its report card.Morrowind isn’t perfect and its system requirements are huge; but its accomplishments outweigh any reservations, in my opinion.
It isn’t for everybody, but then what game is? This one shows more planning, talent (aesthetic, programming, and design) and creative vision than anything I’ve played in a very long time.And I’ll stand by those words.
Reviewed by Jason Bates
June 17, 2002
Finally, I’ll admit Morrowind isn’t for everyone.It’s a huge, sprawling, megapolis of a game that can take a couple hours just to get into and a hundred hours to complete.In an industry where most games present clear, linear paths guiding you from one pre-defined problem (a jumping puzzle, a monster, or some other dexterity test) to the next, some gamers will find Morrowind’s open-endedness unfamiliar, bewildering, even perplexing.They’ll sit there, waiting for someone to come along and tell them what to do.But others will find it liberating.Freedom is intoxicating.If the purpose of games is to provide absolute escapism, to immerse us deeply in another world that never was, and then to give us the ability to go through it and do what we want to do, then Morrowind accomplishes that brilliantly.Reviewed by IGN Staff
December 9, 2002
People who couldn’t get enough of Morrowind hardly need this review to prompt them to try the expansion.
If you’ve been jonesing for more Morrowind, then you don’t need me to tell you to try Tribunal.But for those of you who were a bit turned off by Morrowind, Tribunal might be just the thing.It won’t make the vast options of the basic game any more accessible but it offers a similar experience in a smaller format.Morrowind may have had enough content to make an expansion pretty redundant, but the tighter focus of the expansion helps create an intensity that wasn’t as well sustained in the base game.Although the few cameos of people you heard about but never met are neat, it’s the big revelations that really sell the title.Some of the legends of Morrowind finally make their entrance here in aspects both splendid and terrifying.The dead house of your heritage is beat once again here but with just the right amount of mystery to make it seem barely obnoxious.Reviewed by IGN Staff
June 16, 2003
Bethesda’s offered up a really nice treat to Morrowind fans.
Though I liked Tribunal alright, it seemed to change the overall approach of the main game a bit too much for my liking.Bloodmoon makes its own changes to the game, of course, but rather than changing the overall thrust of the game, it merely adds a brand new area (complete with plenty of story elements) in which you partake in the kinds of things that made Morrowind so fun to begin with.I finished the main story of Bloodmoon in a few days but there’s much more to be discovered lurking about in the corners of the expansion.Reviewed by Charles Onyett
March 24, 2006
I’ve done enough blabbering and hairsplitting.
Is the Elder Scrolls IV worth a purchase? Definitely.If you checked the Xbox 360 page, you’ll notice it got the same score as this version.If you’re an RPG fan, it’s an incredible experience.If you regularly beat RPG fans with hockey sticks, you should still try this one out.
It’s got combat issues, the hotkey system could have been implemented better and some may be ticked off by the environmental loading stutters.Also, keep in mind your loading times aren’t going to be seamlessly smooth unless you’re playing on a high-end rig.For most gamers with mid-range PCs, you’re going to experience hitches.PC gamers get the benefit of the Elder Scrolls IV Construction Set, a big asset for modders looking to expand their Oblivion experience beyond the scope of what Bethesda envisioned.
Let it be said, the PC version has advantages.
However, because of the PC market’s RPG competition, the score remains what the same as Oblivion on the Xbox 360.Despite any criticisms, Oblivion remains a thoroughly enjoyable, user-friendly, gorgeous experience with enough content to keep you returning time and time again.Reviewed by Charles Onyett
March 24, 2006
I’ve done enough blabbering and hairsplitting.Is the Elder Scrolls IV worth a purchase? Definitely.
Currently, it’s as good as gaming gets on the Xbox 360.If you’re an RPG fan, it’s an incredible experience.If you regularly beat RPG fans with hockey sticks, you should still try this one out.It’s got combat issues, the hotkey system could have been implemented better and some may be ticked off by the environmental loading stutters.However, none of those criticisms hold back Oblivion from being a thoroughly enjoyable, user-friendly, gorgeous experience with enough content to keep you returning time and time again.Reviewed by Jeremy Dunham
March 26, 2007
Over the past year, you’ve probably already heard how great The Elder Scrolls IV: Oblivion is from PC and Xbox 360 owners, and it maintains that same pedigree on PlayStation 3.There’s no doubt that it stands alongside Resistance as the system’s cr¿me de la cr¿me even if it does have its own share of bugs and a lack of downloadable content found elsewhere.
A must buy for fans of fun games — no RPG bias required.Reviewed by Levi Buchanan
May 3, 2006
Oblivion is a successful action-RPG for mobile that delivers the essence of the 360/PC game.Fans of the Elder Scrolls series that haven’t necessarily been enthralled by previous mobile games (that would include me) will be pleased by the solid link between the platforms in the case of Oblivion.The game is quite deep, but not overwhelmingly so.
It’s a good way to get a quick Oblivion fix when you can’t be around your PC or 360, trying to cure vampirism.Download it and bid some free time adieu.Reviewed by Charles Onyett
March 27, 2007
The Shivering Isles is an entirely worthy addition to Bethesda’s stellar fourth entry in The Elder Scrolls series.
It respects a player’s ability to make decisions, offers some useful armor sets and weapons, delivers a vivid, more imaginative variation of the traditional high fantasy province of Cyrodiil, and will reinvigorate that addictive itch for exploration inspired by Oblivion.If you’ve weaned yourself off the Elder Scrolls IV since its release, this expansion is a great excuse to jump back in, if only to experience Sheogorath’s bizarre tangential meanderings.
Reviewed by Charles Onyett
November 10, 2011
It’s difficult to ever feel completely satisfied with a play session of Skyrim.There’s always one more pressing quest, one more unexplored tract of land, one more skill to increase, one more butterfly to catch.It’s a mesmerizing game that draws you into an finely crafted fictional space packed with content that consistently surprises.The changes made since Oblivion are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen.Featuring the same kind of thrilling freedom of choice The Elder Scrolls series is known for along with beautiful visuals and a stirring soundtrack, playing Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.
Reviewed by Charles Onyett
November 14, 2011
It’s difficult to ever feel completely satisfied with a play session of Skyrim.There’s always one more pressing quest, one more unexplored tract of land, one more skill to increase, one more butterfly to catch.
It’s a mesmerizing game that draws you into an finely crafted fictional space packed with content that consistently surprises.The changes made since Oblivion are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen.Featuring the same kind of thrilling freedom of choice The Elder Scrolls series is known for along with beautiful visuals and a stirring soundtrack, playing Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.Reviewed by Ryan McCaffrey
June 28, 2012
Dawnguard is neither as meaty nor as cohesive as Shivering Isles, its Oblivion expansion pack counterpart, but then again it’s not as expensive either.The other issue, as with any Elder Scrolls add-on content, is usefulness.When you get 100-plus hours of gameplay out of the box, do you really want to spend another $20 for 20-or-so more? That’s up to you, but Dawnguard is certainly worth the investment.Reviewed by Ryan McCaffrey
December 13, 2012
The requisite new armor pieces and weapons look very cool – and can even benefit higher-level players – but by and large Skyrim isn’t going to wow you, visually speaking.This is still Skyrim, albeit one year later, and Dragonborn is an expansion pack in every sense of the term.
But there’s enough new stuff here, highlighted by the spectacular island of Solstheim itself, to make Dragonborn the best piece of add-on content for Skyrim yet.Reviewed by Leif Johnson
June 9, 2015
There’s a ton of great content in The Elder Scrolls Online: Tamriel Unlimited waiting for solo and group-focused players alike, including crafting, PvP, four-man dungeons, and raid-like Trials at the endgame.The gamepad controls are pretty good, which makes the action-heavy combat work well from the couch.And except for some limitations from the voice-only communication system, it nails most of what I love about PC MMORPGs.
Reviewed by Leif Johnson
November 1, 2016
If you’ve never experienced The Elder Scrolls V: Skyrim, it’s certainly an adventure you can’t afford to miss and still one of the all-time great RPGs.However,while the Special Edition’s world benefits from improved lighting and effects, it has no new content and still includes many of the original version’s ugly character models and weak combat animations.Plus, the modding scene will likely take some time to update the back catalog of mods to be compatible with the new 64-bit engine.That means that while the Special Edition may one day become the definitive version of this legendary RPG, if you want to play right now and want the best experience, you’re better off getting the 2011 version and modding it.Reviewed by Leif Johnson
November 1, 2016
If you’ve never experienced Skyrim, the Special Edition is certainly an adventure you can’t afford to miss.It still includes many of the original version’s bugs, ugly character models, and weak combat animations, but the memorable world benefits hugely from improved lighting and effects.There’s also some appeal here if you’ve played before and want to relive Skyrim with the current generation systems, but you’ll be best served by picking up the Xbox One version over the PS4 because of superior mod support.
However, there’s no new content on the disc to entice you back if you’ve already played all the DLC, only a new coat of paint.Reviewed by Cam Shea
March 20, 2017
The Elder Scrolls: Legends may not be the most visually appealing CCG, but what it lacks in looks it makes up for in modes, mechanics and card design.This is well worth checking out for fans of The Elder Scrolls or digital card games in general.And like all great CCGs, the more you put into it, the more you’ll get out of it.Reviewed by Joseph Bradford
June 6, 2017
Morrowind adds a lot of good content to the Elder Scrolls Online library, with the fresh new look of Vvardenfell staring at the center of a great expansion.
The storytelling and writing are taken to new heights, continuing a trend of improvement in each content release since Orsinium in 2015.The addition of the Warden class gives new and returning players alike a fresh and versatile way to play through the 25 hours of content.
While the Warden’s bear companion skill disappoints and the Battlegrounds need work, what Morrowind does well has kept me enthralled in the world of Tamriel.Morrowind feels like it begs you to come home, and what a welcome it has in store when you get there.
Advertisement Elsewhere in the piece, Todd Howard reiterated that The Elder Scrolls 6 is still being designed , but added that the ultimate goal for the game remained similar to previous installments in the series:
“You go back and you read a review of the first Elder Scrolls.And then you read The Elder Scrolls IV: Oblivion’s, then you read The Elder Scrolls V: Skyrim’s.You black out a couple things.And they read the same.’You’ve stepped out and oh my gosh, it feels so real.’ People change.
Technology changes.But the ultimate goal is still to make it so that, when you boot the game up, you feel like you’ve been transported.”
It will still be at least several years before we play the game, especially as Howard told us that making Starfield was now-or-never , but we can expect the game to follow some familiar lines, with Bethesda Game Studios remaining committed to making single-player experiences ..