Head of Xbox Phil Spencer has discussed his regret around the original announcement of Halo Infinite as an Xbox Series X/S launch game, saying that his team should have been honest with itself about whether the game was ready to show off and release.
Advertisement Speaking to British GQ , Spencer looked back the original gameplay reveal of Halo Infinite, which was famously shown off and delayed shortly afterwards : “I don’t like how we did it.I don’t like that we showed the game, talked about it launching at the launch of the consoles.And then within a month we had moved it.”
Spencer added that the decision to delay Halo Infinite just a few months before its intended launch wasn’t an attempt to fool anyone: “We should have known before and just been honest with ourselves.We were there not out of deception, but more out of…hope.And I don’t think hope is a great development strategy.”
The delay has lasted more than a year, but early signs point to that having been a worthwhile wait.After a campaign hands-on , we said that “most of our concerns about Master Chief’s long-awaited spiritual reboot melted away.” Meanwhile, a technical preview of the multiplayer mode left us very enthused .
Even Craig – a brutal, if funny, meme about the quality of Halo Infinite’s original visuals – is now seen as a positive factor for the final game .
Developer 343 has made clear that Craig, “was one of the factors in gaining some more time to finish work and get Brutes to a place where the team is happy with them.This is one of the many positive examples of 343 working with and aligning with the Halo community around expectations.”
We’ve got a lot more Halo Infinite as part of our month-long IGN First, from an unboxing of its limited edition console , to a reveal of one of its new villains , to information on how its multiplayer mode will approach battle passes ..