New World’s Barebones Quests Are Almost A Parody Of An MMO



I am still deep into New World , chopping and mining my way through the landscape, but the more I play, the more I keep wondering…is this it? Is anything going to happen in this game?

Don’t get me wrong, I find it extremely soothing to level up fishing and harvesting and crafting and such, as it reminds me of old school Runescape days.I think combat is pretty smooth and fun and I enjoy the different weapon types.The game also seems like it’s going to be getting a lot of things about larger-scale PvP right.

MORE FROM FORBES Ten Things I Wish I Knew When I Started ‘New World’ By Paul Tassi But in terms of actual quests, I feel like I have run the same quest dozens, hundreds of times already.Even the main story quest has so far felt like every single side quest by level 25.Many will say “oh MMOs are grindy and repetitive, that’s how it is,” and yet New World quests? They almost seem like a parody of the genre.

There are only a small handful of objectives any of these quests will ever ask of you:

Press E on X number of highlighted objects in an area.Search X number of chests in an area.Find X journal pages in an area.

Kill and loot X number of enemies in an area.

Kill a central boss in an area (that is probably getting spawn farmed by ten other people).

MORE FOR YOU ‘Demon Slayer’ Season 2 Finally Has An Actual 2021 Release Date Netflix’s ‘Squid Game’ Season 2 Not A Sure Thing, Says Director ‘Genshin Impact’ Still Refuses To Increase Anniversary Rewards, Despite Fan Outcry This is…98% of the quests in the game.I am not exaggerating.It draws on the fact that New World is essentially devoid of anything resembling a story.People will tell me to “read the journal pages!” and yet if you do, every variant of them is like “What happened in Hartham – The Corruption came swift and fast.

Little Timmy turned first, then the rest of them” and the whole place is infested with zombies now, the end.You can only read so many versions of that before you stop bothering.

I’ve found maybe two exceptions to this so far, the “public event” type mini-quests that have you clearing corrupted zones of enemies.And then there are “expeditions” that take you into a little dungeon, though those are mostly just…clear every enemy inside.

And those are problematic because it’s just like 50 people sitting outside the door, because they force you to have a team, so you spam random group invites and hope people respond and are competent enough to clear the dungeon.Best done with friends, certainly.

This is where people will explain the difference to me between a Sandbox MMO and a Theme Park MMO, where Sandbox is more about the grind and players creating their own stories, and Theme Park ones are more about in-game events and lean harder on an actual story.But in 50 hours this game hasn’t delivered me more than a single cutscene, and again, I am not exaggerating when I say quite literally almost every quest in the game feels like a randomized combination of the above objectives.

If the entire game is like this, and it never changes outside of a handful of expeditions and raids, I’m not sure how many more of these I can do.

For now, I’m still addicted enough to the leveling and gearing grind to keep going, but man, this is as barebones as you get when it comes to quest structure and storytelling within.

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Paul Tassi

I’ve been writing about video games, television and movies for Forbes for over 10 years, and you may have seen my reviews on Rotten Tomatoes and Metacritic.I cover all

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I’ve been writing about video games, television and movies for Forbes for over 10 years, and you may have seen my reviews on Rotten Tomatoes and Metacritic.I cover all manner of console and PC games, but if it’s about looting or shooting, I’m definitely there.If I’m watching something, it’s usually science fiction, horror or superheroic.I’m also a regular on IGN’s Fireteam Chat podcast and have published five sci-fi novels.


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