Halo Infinite’s Multiplayer Technical Flight Lives Up To The Hype

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I’d heard the rave reviews, but after two 343 Halo games I didn’t exactly love compared to my darling Halo 3, I was skeptical about how I’d feel regarding Infinite, their latest attempt to recapture the magic.

But even after just a short while with the multiplayer technical alpha , after missing the first test, I’m a believer.At least on the multiplayer side, Halo Infinite seems poised to deliver when it’s released this December.

The gimmicks are gone.No more jet boosts or wild armor power that even Bungie got carried away with near the end there.We are back to basics, which can mean more limited mobility in some areas, and yet where it’s evolved, like with the new grappling hook, it feels fun and fresh rather than trying to chase some trend.

I have enjoyed readjusting myself to Halo’s higher time to kill, much more than I’m used to in other MP shooters like Call of Duty or Destiny.In firefights it feels like you have time to react and reorient, even when you’re ambushed, and while I’ve seen some complaints about combat being too heavy on grenade spam and team shooting I mean, that’s just…sort of how Halo has always worked, even at its peak.

343 has finally just utterly nailed gunplay here.

Every weapon feels fantastic to fire, and I think I’ve gotten to use all the available one so far, almost all of which are classics rather than new experiments, though I know the game will have some of those.The map design here is also top notch and feels like classic Halo in the limited selection I’ve seen.

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I’m looking forward to Big Team Battle to see how that goes, and how vehicles feel in this new era.I completely missed the “bot lobby only” tests, so I have jumped right in with regular human players and found myself able to compete with decade-old Halo muscle memory, at least to a certain extent.

It’s like riding a bike, given that the bike no longer has jet boosters or anything else attached to it to learn.

Halo Infinite feels like a game split in half hard right now.The multiplayer feels…fully baked.Like it’s ready to go tomorrow.But we’ve seen almost nothing from the campaign and behind the scenes, that seems to be enduring many more challenges.

But if combat feels this good in the campaign, I have faith that if they can at least finish what they need to finish, it will be fun to run through.It just seems like that team is on a different page, and further behind where multiplayer has landed.

It’s clear the extra year of polish has done this game good.There is a lot riding on Halo Infinite as the basis for the future of the franchise for this entire generation, but the Infinite flight has given me faith that it will have, at the very least, an extremely strong multiplayer baseline, the game’s strongest in years.I’m deeply impressed how well they seem to have pulled this off, and I cannot wait to play on more maps with more guns and suddenly, December feels like an eternity away.

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Paul Tassi

I’ve been writing about video games, television and movies for Forbes for over 10 years, and you may have seen my reviews on Rotten Tomatoes and Metacritic.I cover all

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I’ve been writing about video games, television and movies for Forbes for over 10 years, and you may have seen my reviews on Rotten Tomatoes and Metacritic.I cover all manner of console and PC games, but if it’s about looting or shooting, I’m definitely there.If I’m watching something, it’s usually science fiction, horror or superheroic.

I’m also a regular on IGN’s Fireteam Chat podcast and have published five sci-fi novels.

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